Effortlessly convert OBJ, STL, FBX, and GLB files into Minecraft‑ready .schem, .schematic, .mcfunction, or full command‑block sets.
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Turn your 3D designs into Minecraft builds in just a few easy steps.
Drop your .obj, .stl, .fbx, or .glb file into the editor. You'll see a live preview of your model instantly.
Fine-tune how your model turns into blocks:
Select Minecraft version
Pick your block palette
Adjust resolution, scaling, and color settings
Live preview updates as you tweak
Download your build as .schematic or .litematic which is ready to paste into Minecraft with tools like Litematica or WorldEdit.
Choose the right format for your needs:
.schem – for Litematica or WorldEdit
.mcfunction or command block code – for in-game use
Upload OBJ, STL, FBX, or GLB and convert in seconds.
Maintain true scale and fine detail with our advanced voxelization engine.
Switch between All Blocks, Survival Mode (survival‑friendly only), Custom, or even pixel art generator Minecraft presets.
Tweak scale, block types, and orientation to match your build vision.
Download as .schem, .schematic, .mcfunction, or complete command‑block scripts.
No downloads required, convert even complex models instantly.
Our minecraft 3d model maker supports all major 3d formats, including OBJ, STL, FBX, GLB.
Without an MTL, we apply a default block mapping, which may not reflect your original textures. To ensure accurate materials, either upload the MTL alongside your OBJ or manually assign block types in the Custom Block Mapping settings before conversion .
When textures aren’t found or block mappings aren’t defined, the converter falls back to a safe default (stone) or a neutral color (white). To fix this:
Include your MTL/texture files.
Use Custom Block Mapping to pair your model’s materials with Minecraft blocks.
Standard uploads are capped at 50 MB and models up to 500k polygons. Larger or highly detailed models may cause timeouts or browser crashes—consider simplifying your mesh or splitting it into smaller parts .
In the settings panel after upload, you can:
Scale your model up or down to match in‑game block dimensions.
Rotate on X/Y/Z axes to align with Minecraft’s coordinate system.
Offset to fine‑tune placement before export.
.schem / .schematic: Use MCEdit, WorldEdit, or Litematica (requires the respective mod/plugin).
.mcfunction or Command Blocks: Paste the generated commands directly into a command block console, no external tools needed.
No. Our converter only voxelizes static meshes. Remove armatures or animations before export; only geometry and texture data are processed.